Tournament properties

This list shows the properties of a tournament.

Tournament properties: Meaning of the columns
League Determines the player type.
HCL - Human Chess League
Tournaments for real human beings. Chess engines are not allowed here!
ACL - Advanced Chess League
Tournaments for human players that may use a chess engine for analysis.
CCL - Computer Chess League
Tournaments for computers. This league can be used to let your chess program play with other chess engines. You must not interfere with the moves of your program!
Each league has an independent rating system. Games played in the ACL do not influence the ratings in the HCL and vice versa.
Computers Indicates if chess engines are allowed. (A chess engine is a computer or program that calculates moves)
Class The class of this tournament.
C, B, A, E, M
Normal classes. You can be promoted to the next higher class if you win such a tournament (analogously for demotion).
T - Thematics
Thematic tournaments played with a certain opening variant.
S - Swiss
Swiss tournaments.
P / D Can you be promoted or demoted in this tournament?
Variant The starting position of all games of this tournament. Here, Standard denotes the "normal" setup of the chess board. You can click here to see this ground position.
Type The type of this tournament:
Robin = round robin tournament
Swiss = swiss tournament
Access Access restrictions:
all = open for everybody
established = you need more than 2 valid games "under your belt"
members = paying members only
open = still open for new players
running = seats are taken, games are still running
finished = all games are over
Players The number of free seats and the maximum number of players.
Rounds This term has a double meaning, depending on the tournament type.
Round robin tournaments
The number of games you play with each player. In a 4 player tournament with 2 rounds you have to play 6 games [2 * (4-1)].
Swiss tournaments
The number of games you play sequentially. In a 9 round swiss tournament you play 9 games with different opponents. These games are not played in parallel, but one game after the other.
Games The total number of games you have to play in this tournament. Your game limit must allow for this number of games.
Clock The pace of the games. The first number is the number of days you get on your clock when the game starts (as a security buffer). The second number is the time per move (in hours) you have on average.
Avg. PCR The average rating of all players.
Finished The number of finished games and the total number of games played in this tournament.
Start The time the tournament started.
End The time the tournament ended.